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The fans, naturally, had some wild ideas for a new title. “This presented us with the opportunity to not only add multiplayer, but to work with The Escapists' creator Chris Davis to iron out issues with the first game, and show our gratitude to the community by taking on board their ideas and feedback via community surveys prior to starting development,” says Witcomb. A sequel would also be a fine excuse to clean up some issues. The developers liked the idea of multiple people working together toward a similar escape plan, each dealing with different aspects of security. "It very quickly became clear that fans really wanted multiplayer, but the only way we could get multiplayer to work was to re-write many of the game systems.” “ The Escapists was a big success, and seeing the fans response to the game and subsequent DLC was amazing," says Witcomb. The sequel was partially made in response to fan input. For instance, a space prison was much-requested!" This new type of escape, along with added multiplayer, larger multistory prisons, a more nuanced favor system, would add new challenging ways to bust out of the big house.Ĭellmates and strange settings "We asked fans what prisons they would like to see before we started work on the sequel, and we got some truly out-there ideas. "But we also wanted to add an entirely new type of escape to the game." “It was essential to retain the sandbox nature of the first game, so we inherited all the ‘traditional’ methods (digging tunnels, chipping through walls, switching off generators to disable electric fences etc.) that returning players would be familiar with,” says The Escapists 2’s designer James Witcomb of Team 17 Digital, who co-developed the game with Mouldy Toof Studios. All trademarks, copyrights and logos are property of their respective owners.How do you follow that up, though? How do you make new prisons, provide new opportunities for escape, and draw more people into making that plan come together? The Escapists 2 developed by Mouldy Toof Studios and Team17 Digital Ltd © 2017. One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account. Online features require an account and are subject to terms of service and applicable privacy policy (/terms-of-service & /privacy-policy).
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Software subject to license (us./softwarelicense). Network Players 2-4 - Full game requires PlayStation®Plus membership to access online multiplayer Remote Play requires PS Vita system and sufficiently robust Wi-Fi connection. Drop-in/ Drop-out Online/Splitscreen multiplayer Up to 4 player co-operative and versus multiplayer There’s a ton of options to tackle almost any prison escape. Unite with up to 3 friends to create the ultimate escape crew and engineer the wildest escapes yet! Jump online or gather round on a couch to prepare for your sneaky adventures.Īs the prisons get tougher you’re going to have to get more creative with your escape plans. Choose from a massive array of customisations to make your character unique to you. Craft, Steal, Brawl and Escape! It’s time to bust out of the toughest prisons in the world as you return to the life of an inmate in The Escapists 2.
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